System call
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In computing, a system call is the mechanism used by an application program to request service from the operating system.
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[edit] Background
In addition to processing data in its own memory space, an application program might want to use data and services provided by the system. Examples of the system providing a service to an application include using any hardware device on the system (graphics card, network card, sound card) and communication between applications.
The fact that improper use of the system can easily cause a system crash necessitates some level of control. The design of the microprocessor architecture on practically all modern systems (except embedded systems) offers a series of privilege levels -- the (low) privilege level in which normal applications execute limits the address space of the program so that it cannot access or modify other running applications nor the operating system itself. It also prevents the application from using any system devices (e.g. the frame buffer or network devices). But obviously any normal application needs these abilities; thus it can call the operating system. The OS executes at the highest level of privilege and allows the applications to request services via system calls, which are often implemented through interrupts. If allowed, the system enters a higher privilege level, executes a specific set of instructions which the interrupting program has no direct control over, then returns control to the former flow of execution. This concept also serves as a way to implement security.
With the development of separate operating modes with varying levels of privilege, a mechanism was needed for transferring control safely from lesser privileged modes to higher privileged modes. Less privileged code could not simply transfer control to more privileged code at any arbitrary point and with any arbitrary processor state. To allow it to do so would allow it to break security. For instance, the less privileged code could cause the higher privileged code to execute in the wrong order, or provide it with a bad stack.
[edit] The library as an intermediary
Generally, operating systems provide a library that sits between normal programs and the rest of the operating system, usually the C library (libc), such as glibc and the Microsoft C runtime. This library handles the low-level details of passing information to the kernel and switching to supervisor mode, as well as any data processing and preparation which does not need to be done in privileged mode. Ideally, this reduces the coupling between the operating system and the application, and increases portability.
On exokernel based systems, the library is especially important as an intermediary. On exokernels, OSes shield user applications from the very low level kernel API, and provide abstractions and resource management.
[edit] Examples and tools
On Unix-based and POSIX-based systems, popular system calls are open, read, write, close, wait, exec, fork, exit, and kill. Many of today's operating systems have hundreds of system calls. For example, Linux has 319 different system calls. FreeBSD has about the same (almost 330).
Tools such as strace and truss report the system calls made by a running process.
In the Java platform, there is no need for the Java virtual machine to interrupt itself to make the system call safer. The effect is reached by providing a higher level of isolation by renunciation of arbitrary memory pointers, which allows the safe placement of all the code into one memory space. The Java virtual machine is indistinguishable from its supporting library Java Runtime Environment in this platform where API consists of a set of system objects, invoking methods of which system calls are made, and no privileged instructions are needed. A similar approach is used by Microsoft in its .Net platform and Singularity OS.
[edit] Typical implementations
Implementing system calls requires a control transfer which involves some sort of architecture specific feature. A typical way to implement this is to use a software interrupt or trap. Interrupts transfer control to the kernel so software simply needs to set up some register with the system call number they want and execute the software interrupt.
For many RISC processors this is the only feasible implementation, but CISC architectures such as x86 support additional techniques. One example is SYSCALL/SYSRET which is very similar to SYSENTER/SYSEXIT (the two mechanisms were created by Intel and AMD independently, but do basically the same thing). These are "fast" control transfer instructions that are designed to quickly transfer control to the kernel for a system call without the overhead of an interrupt. Linux 2.5 began using this on the x86, where available; formerly it used the INT instruction, where the system call number was placed in the EAX register before interrupt 0x80 was executed.[1]
An older x86 mechanism is called a call gate and is a way for a program to literally call a kernel function directly using a safe control transfer mechanism the kernel sets up in advance. This approach has been unpopular, presumably due to the requirement of a far call which uses x86 segmentation and the resulting lack of portability it causes, and existence of the faster instructions mentioned above.
[edit] References
- ^ Anonymous (2002-12-19). Linux 2.5 gets vsyscalls, sysenter support. KernelTrap. Retrieved on 2008-01-01.
[edit] External links
- Linux system calls - system calls for Linux kernel 2.2, with IA32 calling conventions
- How System Calls Work on Linux/i86
- Sysenter Based System Call Mechanism in Linux 2.6
This article was originally based on material from the Free On-line Dictionary of Computing, which is licensed under the GFDL.da:Systemkald de:Systemaufruf fr:Appel système ko:시스템 콜 it:Chiamata di sistema he:קריאת מערכת ja:システムコール pl:Wywołanie systemowe pt:Chamada de sistema ru:Системный вызов es:Llamada al sistema

