GunZ: The Duel

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GunZ: The Duel
Image:Gunzforumlogo.jpg
Developer(s)MAIET Entertainment
Publisher(s)MAIET Entertainment
Image:Flag of South Korea.svg & Image:Flag of Japan.svg Netmarble
Image:Flag of Brazil.svg & Image:Flag of India.svg Level Up! Games
Image:Flag of the United States.svg & Image:Flag of Canada.svg ijji
Designer(s)Venister
LicenseFreeware
EngineReal Space 2
ReleasedJune 2005 (Beta Edition)
Image:Flag of South Korea.svg June 2003
Image:Flag of the United States.svg & Image:Flag of Canada.svg November 2006
GenreMOSRPG
Mode(s)Online Multiplayer
RatingsN/A
Platform(s)Windows
MediaInternet Download
System requirementsWindows 98/2000/XP/Vista
DirectX 9.0c+
Pentium III 500 MHz
256MB RAM
Direct3D 9.0 Video
Direct3DSound Sound
Input methodsKeyboard / Mouse

GunZ: The Duel (Korean: 건즈 더 듀얼), also known simply as GunZ or Gunz, is an online multiplayer third-person shooting game, created by South Korean-based MAIET Entertainment. International GunZ, in its beta, is currently free to play, and is planned to remain free after its official release. Though the International Edition is still in its beta stage, the Korean and Japanese versions are considered complete. The game allows players to perform exaggerated, gravity-defying action moves, including wall running, flipping, tumbling, and blocking bullets with swords, in the style of action movies and anime.

Contents

[edit] Kill system

Image:Gunz0148gp2.JPG
The various kill animations found in GunZ: The Duel.

Scoring kills in GunZ earns a player "bounty", which is the currency that enables one to buy new equipment in the world of Gunz, and experience points, or EXP, which contribute to the progression or advancement of a player's level. In GunZ, when a player achieves a kill, they may receive one or more of five animations that appear above the player's head, although i rules and wear better armor. The amount of EXP and bounty a player receives for a kill depends on the level of the enemy defeated. However, suiciding by using the /suicide command, falling into a bottomless pit or dying via one's own explosive results in losing EXP if the player is past level five. In addition, when a player kills a player 7 levels higher than the former, the latter loses EXP if they are over level 21 and are outside of the Expert or Elite Channels. When a player's EXP drops to the point in which the player has less than zero EXP for their level, it is possible to move back one level. They will, however, be reverted to the previous level with 99% experience points and are able to increase their level again by attaining experience points equivalent to 1% or more.

[edit] Korean-Style and gameplay

StrategyWiki has more information about GunZ The Duel Korean-Style Techniques

In GunZ, "Korean-Style" (also commonly known as K-Style) is a style of play based on cancellation sequences and gameplay glitches, and is a form of emergent gameplay. Like in several fighting games such as Street Fighter, canceling certain character animations or doing two actions at the same time in a sequence can create complex combo moves. Mastering these moves require days, weeks, or even months of practice, as the player's fingers have to be quick enough to time the slashes and blocks required to perform the moves. However, because it's based on several programming oversights, people using Korean-Style were often considered to be cheating, but now the style is generally accepted, as the GunZ 2005 trailer features Korean players actively using K-Style teachniques such as the Butterfly, Half-Step, Slash-Shot, Flash Step, and also the Light Step.[1]. "K-Stylers" must use swords or kodachis, because although the dagger can also be used to cancel certain character animations, these weapons can cancel a slash animation by beginning the animation to switch their weapon, which is the basis of many cancellation techniques. Another reason as to why daggers cannot be used for "K-Style" is its inability to block, resulting in the player being unable to cancel a slash or "uppercut" animation, for certain "K-Style" techniques such as the Butterfly, which involves jumping, dashing, slashing, and canceling the slash animation with a block, and also the insta-fall, which involves cancelling the animation of an uppercut using a block and quickly jumping and slashing an opponent in mid-air to send them back to the ground.

There is also the "European-Style"(E-Style), named as a parody of K-Style, which is a style in which the player uses "spray" guns (machinegun/rifles) and only the core techniques for movement, and plays similarly to a normal first-person shooter game. A player who uses canceling and uses a dagger is said to be using "Dagger-Style" (D-Style). K-Style, however, is the most popular fighting style in GunZ, either in full or in the use of certain moves because it creates a quicker pace for the game. Although an experienced European-Styler can compete with a K-Styler, they may often avoid confrontation and lengthen the game in order to win. Daggers are lightweight in comparison to swords or kodachis and allow a player to dash often with more ease. However, the dagger cannot be used to block, and cannot cancel a stab animation by switching to another weapon, limiting its usefulness in comparison to using a sword. This is only true to a certain extent. In the end, a skillful player will win against any style.

[edit] GunZ networking system

[citations needed] GunZ's networking system in most of the game is peer to peer, unlike many online shooters. Players connect to other players through their client, instead of through a central server (although if the player has a NAT error, the player connects through TCP/IP directly). Although this works well on LANs or within relatively short distances, longer distances between players creates high latency, or lag. Because GunZ relies on the player being hit to transfer a packet back to every other player to inform their clients that they were hit, players who have slower connections are harder to kill, as any packets sent to inform the client that they are being attacked are delayed. [More information] Sometimes NAT error can cause agent error. Ijji comes with a NAT configuration which actually stops agent error.

[edit] Official GunZ versions

Full Release refers to a published, full version of the game with the latest updates, has a premium item shop, every map and quest mode. A Live Service refers to a version of the game that has only a limited amount of premium items, but has most maps and quest mode. An Open Beta version may or may not have quests and premium items, and is in testing. There are currently 5 localized versions of GunZ available (excluding the international version), available in the following regions (listed in chronological order by publish date).[2]

  • Korea ("KGunZ") - (Full release) Sponsored by Netmarble.
  • Japan ("JGunZ") - (Full release) Sponsored by Netmarble.
  • India ("InGunZ") - (Open beta) Sponsored by Level Up!.
  • Brazil ("BGunZ") - (Live service) Sponsored by Level Up!, and it was pay-to-play until recently.[3]
  • North America ("ijji GunZ" or "NAGunZ") - (Live service) Sponsored by NHN via their game portal ijji. This version is available internationally despite its name.
  • Philippines ("PGunZ") - (Unreleased) Sponsored by Level Up!.

[edit] See also

[edit] External links

fr:GunZ: The Duel ko:건즈 온라인 it:GunZ: The Duel he:GunZ pl:GunZ The Duel pt:GunZ The Duel

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